$2.99

Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush

11 ratings
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Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush

$2.99
11 ratings

Includes:

  • 1 HD video file
  • 3d Studio Max source file
  • Zbrush4R7 source files
  • Decimated OBJ Files
  • Haywood Tools max script



Description:

In this tutorial I am going to show you how to add detail to your highpoly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry into the carved area. I will explain how to use Zbrush, dynamesh and the path deform modifier in 3d Studio max to achieve this. 

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