Hardsurface Basics 01: Using UV coordinates to deform geometry
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Simon Fuchs
Includes:
- 1 HD video file
- 3d Studio Max source file
- Haywood Tools max script
- SlideTools Slideknit max script
Description:
In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy to add complex detail to any mesh. This will save you a lot of time and make you a faster and more efficient modeler!
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